1. Peter, Stewart, and Alison make a plan to enter the maze together. Peter shall use basilisko, and Stewart shall use patronus charm to face the creatures in maze. While Alison should be the brain of the group. 2. The minister announces the rules. The maze path shall not be definite and will keep changing. Also there shall be one the most horrying nightmare of any wizard in the maze. The players need to get an artifact, and the first one to return shall get 30, and other 20, and 10 points. To those who wish to come out early must throw a red light. 3. Slytherins enter the maze and hear nothing, until two Durmstrang students attack the trio. Ivan comes flying and grabs Peter and takes him along. The paths change, and Stewart and Alison are on their own. They start finding Peter. 4. Peter releases himself from Ivan and starts flying parallel to him. Both case expelliarmus at each other and Peter is able to disarm Ivan. And the two stop flying. 5. Stewart hears a grunting roar of a ...
Ten-year-old Peter Harrow lay on the playground gravel with one eye swelling shut and the taste of blood in his mouth. The other children stood over him in the orange evening light, laughing too loudly. Squib-boy. Nothing-boy. Just like your mum. One of them kicked dust onto his shoes. Peter did not cry. He only stared at the sky until his mother’s voice cut across the playground like a spell. The children scattered at once, suddenly remembering they had homes to be in. An hour later, he was in Diagon Alley with a cone of ice cream almost too large for his hand, walking beside his mother as if the world had not just been cruel. A boy nearby lit a small rocket in the middle of the street. It shot upward, fizzled, and died without bursting. The boy groaned and lit another. Peter watched it rise. His bruised eye narrowed. For one strange second, his pupils caught the light; green, bright, impossible, high above the alley, the rocket exploded into a shower of emerald fire. Peter stopped w...